However, this also means that Maxwell will be able to stay insane for longer, allowing him to farm Nightmare Fuel more effectively. Maxwell's sanity regeneration has been cut down to +6.67 per minute which makes it harder to regain lost sanity. With all of the above being said, Maxwell no longer starts with the Dark Sword, Night Armor, and a Purple Gem. His health remains the same at 75 maximum health points, and he still possesses the Codex Umbra along with what is now 6 Nightmare Fuel instead of 4 when entering the Constant. Maxwell has been changed significantly in terms of starting items and Shadow Helper tweaks within Don't Starve Together. Pros and Starting Items (Don't Starve Together) While his sanity regeneration may be beneficial in certain areas, his regeneration can make it hard to get past obelisks or farm Nightmare Fuel which will inhibit a constant production of Shadow Puppets. Crafting a Meat Effigy will only serve to make Maxwell even more frail due to it lowering his health capacity from 75 to 45 health. This is remedied with his beginning Night Armor or any other armor items. Maxwell has incredibly low health compared to other characters which makes combat dangerous if caught without his armor. Shadow Helpers will also follow Maxwell into the ocean with their own shadow Row Boats but do not have a sail in the Shipwrecked DLC. Any type of the Shadow Helpers last for 2.5 days but can be dispelled at any time by force-attacking them. Summoning a Puppet will cost 55 max sanity, 2 Nightmare Fuel and 15 health. The Codex Umbra is a character specific item and is definitely his most useful item as he can make Shadow Helpers to help with chores and fighting. With Maxwell's entry of 4 Nightmare Fuel and Purple Gem means he has a starting advantage to craft a Shadow Manipulator faster than most characters, which will allow access to dangerous and powerful recipes early on. The Dark Sword can make hunting, attacking enemies, and boss fights easier. This is a better alternative to all of the early-game armors. The Night Armor is incredibly useful earlier on in the game for combat with hostile mobs, as it blocks 95% of damage taken by everything. Maxwell will never lose sanity even at 100 Wetness with wet clothes. All of that is accommodated with his natural Sanity regeneration of +20 per minute, the sanity drain of the Sword and Armor are negligible with the provided regeneration, thus making any utilization of wearing sanity-regaining clothes a waste of resources unless it is also an armor (like the Scalemail). These starting items include the Codex Umbra, 4 Nightmare Fuel, 1 Purple Gem, Night Armor and a Dark Sword.
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